Atlantis has fallen, but don't count the Atlanteans out just yet. Though their homeland has fallen beneath the waves, the survivors of Atlantis have found new gods to worship: the Titans. Using the powers bestowed upon them by Oranos, Kronos, and other deities, the Atlanteans are poised to avenge themselves against Olympus and the gods of the other nations; the Norse and the Egyptians. But is vengeance the goal of the Atlanteans' or the Titans themselves? Age of Mythology: The Titans is a well scripted and excellent addition to the original game. A new race with new gods to worship, a series of new and exciting powers, and a whole slew of units to command, The Titans does an admirable job of continuing in the rich tradition of Age titles.
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The Titans looks to have been thoroughly play-tested, as there appear to be little to no flaws in its execution. Even non-Age players will quickly pick up the intuitive control set, and control of units is as easy as the previous Age titles. Graphics are just as nice as the original, and several of the new units were a solid improvement, even from Age of Mythology itself. Sounds and in game music were also very well done, with few exceptions.
The Titans does have some niceties all its own. The Atlantean basic unit, the Citizen, is quite an excellent addition. Though more expensive than its Greek, Viking and Egyptian counterparts, Citizens (with donkey in tow) have no need for town centers or storage units, since any item they harvest goes instantly into your pool of assets. The new gods available and their available powers also adds a new dimension and depth to the game.
But perhaps the depth has added a Starcraft: Broodwars type of flaw? I'll admit, the Time Shift addition to the Atlanteans looks good and is fun to use in single player mode, but it's more of a worry to see how it turns out when a well-defended Greek base suddenly has an army of Atlanteans inside the walls' My only other complaint would be voice acting for scripted characters. Did they get Chucky's dad from Rugrats to do voices? It's bad in some spots, terrible in others.
In short, making an addition to this type of game is always a bit iffy as far as game balance is concerned, but the finished product is both challenging, fast-paced, and most importantly, fun. I've already spent way too much time playing this game, and most RTS fans will be spending just as much time with this title as I have. Highly recommended to gamers of all stripes.
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Age of Mythology (AoM) is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 30, 2002 in North America and a week later in Europe.
A spin-off from the Age of Empires series, Age of Mythology takes some of its inspiration from mythology and legends of the Greeks, Egyptians, and Norse, rather than from actual historical events. Many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.
Age of Mythology was commercially successful, going platinum four months after its release after selling over one million units. In 2003, it was followed by an expansion pack, Age of Mythology: The Titans. On May 8, 2014, Age of Mythology: Extended Edition was released for Windows via Steam. This was followed by a second expansion pack, Age of Mythology: Tale of the Dragon, released on January 28, 2016.
Gameplay
Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, and training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four 'Ages': starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed.
There are three playable cultures in Age of Mythology: the Greeks, Egyptians, and Norse. Each culture has three 'major gods'—important deities such as Zeus or Odin. The player chooses their major god before the game begins. Every time a player advances to the next age, a 'minor god' is selected. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast and Aphrodite. All gods grant the player unique technologies, myth units, and a unique 'god power'—A one-time special ability that can either damage an opponent, or benefit the player that uses it.
Video Review and Screenshots
- Operating System: Microsoft WindowsXP / Vista / 7
- Processor: Pentium III 750 MHz
- RAM: 128 MB
- Video Card: Nvidia Riva TNT 2
- Hard disk space: 1.5 GB